This script has already been posted on the georeference.org (http://forum.manifold.net/forum/t99935.7) so nothing new will be presented...
There was one interesting thing though - how to get from a bbox of a geom used by the input drawing to the actual size of the output image in pixels. The script needed to cut images and preserve their actual resolution - as one would crop an image in photoshop.
First I had to prepare a coordinate converter and to grab some data off the image coordinate system needed later for calculating the actual size of a cut image in pixels:
//prepare coordinate converter in order to properly calculate image extent in pixels later
Manifold.Interop.CoordinateConverter coordConverter = manApp.NewCoordinateConverter();
//also grab the input image local scales
double imageLocalScaleX = inputImage.CoordinateSystem.ParameterSet["localScaleX"].Value;
double imageLocalScaleY = inputImage.CoordinateSystem.ParameterSet["localScaleY"].Value;
The next step was to grab the bounding box of a source geometry used to cut a new image from the source raster:
//grab the bounding box of an object
Manifold.Interop.Rect geomBbox = geomSet.get_Item(n).Box;
After that I used the bottom left and top right corners of the bbox and coverted them to the source image coordsys in order to calculate the size of the new image in pixels:
//get the corner points of the geom's bbox
Manifold.Interop.Point bottomLeft = manApp.NewPoint(geomBbox.XMin, geomBbox.YMin);
Manifold.Interop.Point topRight = manApp.NewPoint(geomBbox.XMax, geomBbox.YMax);
//convert them to the image coordsys
//image size in pixels
int imageSizeX = (int)((topRight.X - bottomLeft.X) / imageLocalScaleX);
int imageSizeY = (int)((topRight.Y - bottomLeft.Y) / imageLocalScaleY);
//and then cut tile
map.RenderAreaTo(fileName, imageSizeX, imageSizeY, geomBbox, true);
Fairly straight forward isn't it?
Anyway, if you would like to use this script it is attached below. There are some input params and they need to be set prior to running the script. The reason behind using a RenderAreaTo method of a map object instead of the image object is explained in the script.
Although perhaps it would be easier to use gdal for the task than writing a script this exercise seemed to be interesting enough to give it a go. Having a GUI environment to choose areas of interest by simply drawing a rectangle over the image is a good reason isn't it ;-) Make sure though you switch off the input drawing before rendering the new images...
Also bear in mind that if you work with a high resolution ecw for example, the image you want to cut may be quite large since and the script calculates its size based on the source image resolution - to make it simpler: trying to cut a too big image out of a high res source image may make your pc unresponsive for a longer time ;-)
EDIT: I would almost forget - the input drawing is expected to have a column with names for the new images.
tileCutter.cs (7.53 kb)